// import { Scene } from "../../../../../Core/Module/Entity/Scene";
// import { EventSystem } from "../../../../../Core/Module/EventSystem/EventSystem";
// import { UnitInfo } from "../../../../Model/Generate/Share/Message/OuterMessage_C_10001";
// import { EventType } from "../../../../Model/Share/Demo/EventType";
// import { ObjectWait } from "../../../../Model/Share/Module/ObjectWait/ObjectWait";
// import { Unit } from "../../../../Model/Share/Module/Unit/Unit";
// import { UnitComponent } from "../../../../Model/Share/Module/Unit/UnitComponent";

// export class UnitFactory {

//     public static Create(currentScene: Scene, unitInfo: UnitInfo): Unit {
//         let unitComponent = currentScene.GetComponent<UnitComponent>(UnitComponent);
//         let unit = unitComponent.AddChildWithId<Unit, number>(Unit, unitInfo.UnitId, unitInfo.ConfigId);
//         unitComponent.Add(unit);

//         unit.AddComponent<ObjectWait>(ObjectWait);

//         let afterUnitCreate = new EventType.AfterUnitCreate();
//         afterUnitCreate.Unit = unit;
//         EventSystem.Instance.Publish(currentScene, afterUnitCreate);
//         return unit;
//     }

// }